Download the All Star Pro Wrestling (Japan) ROM for Playstation 2/PS2. Filename: All Star Pro Wrestling (Japan).7z. Works with Android, PC/Windows, and Mac OS. Media World: [PS2] all-stars professional wrestling III(ALL STAR PRO-WRESTLING 3)(20030807) - Purchase now to accumulate reedemable points!| Rakuten Global Market.
![All Star Pro Wrestling Iii Ps2 All Star Pro Wrestling Iii Ps2](http://www.theisozone.com/images/screens/playstation-39193-11320243799.jpg)
![All Star Pro Wrestling Roster All Star Pro Wrestling Roster](https://i.ebayimg.com/thumbs/images/g/xSwAAOSwFyhaLD76/s-l225.jpg)
• April 3, 2000 - One of the more popular events at the Tokyo Game Show was the 'Square Theater,' located in the center of the Square booth. Surrounded by large walls and a huge fence at the front gate, the whole thing was set up like a miniature auditorium, with a stage and movie screen in front. There seemed to be some kind of jungle theme to the whole thing and all of the Square staff wore khakis and denim shirts. A sign on the wall promised information on the new Square titles, to be followed by a 'Special Talk Session' with the producer of Final Fantasy IX, Hironobu Sakaguchi, and the character designer, Yoshitaka Amano. This was definitely a promising beginning.
All Star Pro-Wrestling Square Yusuke Hirata Release •: June 8, 2000 Mode(s), All Star Pro-Wrestling ( オールスター・プロレスリング) is a Japan-exclusive developed and published by on June 8, 2000 for the. It was the first wrestling game published on this platform. All Star Pro-Wrestling was released in a period in which Square sought to diversify its catalog by producing various non- for the PlayStation 2. The game's control relied entirely on the 's analog sticks, although a second mode using the normal buttons was also available. While the quality of the game's graphics was lauded and sales were good during its month of release, the control was received negatively by critics, who felt it was awkward and unintuitive. Nevertheless, the game spawned two sequels, released in 2001 and 2003. Fights Tadao Yasuda.
All Star Pro-Wrestling is based on rather than American. The game can be played in several modes selected in the 'Match Make' menu; these include exhibition matches, championships, tournaments, or leagues separated by weight. Depending on the mode chosen, different can be chosen to battle, as well as the referee and the time limit.
26 real-life wrestlers are initially available, notably,,,,, and. Each battle begins with the wrestlers' entrance sequence. Two types of controls can be chosen to fight. The default one uses the 's analog sticks exclusively; the left one being pressed for movements and the right one for attacks. Are executed by tilting both sticks up; and pressing both sticks grabs the opponent, who can then be attacked or thrown depending on the way the right stick is tilted. The second type of controls, called 'Type B', is closer to other fighting games and assigns pinning to the triangle button, grabbing to the square button, and punches and moves to the cross button. With Type B, the power of each move is determined by the level of pressure applied on the buttons.
In both modes, the precise techniques available depend on the position and distance of the opponent, as well as a personal 'tension meter' which builds up during battle. At any time, the can be used to change the angle of the camera. Wrestlers return to full health after each match, and the game keeps track of the time of victories and records with the PlayStation 2 internal clock. A can be used to save progress, battle snapshots, and match videos; the latter of which can either be ten-second long or up to three entire 'Best Bout' matches. Hidden features include collectible autograph pictures of the defeated wrestlers; and a few unlockable characters, among whom are two female models in bikinis. Development [ ] All Star Pro-Wrestling was announced in January 1999 as part of Square's desire to expand into more diverse game genres on the PlayStation 2 than their usual. While developed most of Square's previous fighting games (namely,, and ), Square decided to develop a wrestling game internally as Dream Factory was already working on, another Square title.
The game was produced by Yusuke Hirata of fame, head of Square's -based fifth production team. The score, which was never released in album form, consists mostly of and was composed by,, and. Square's aim with the title was to create some of the most realistic wrestlers seen in video games, with accurate details such as a faithful replication of body-muscle physics and facial expressions. Screenshots of the game were shown during the Square Millennium Event in Japan in 2000; and a battle was played in demonstration by Yusuke Hirata and a young later in the same year at the. Reception [ ] All Star Pro-Wrestling topped the Japanese sale charts in its week of release with 107,331 copies sold, and continued to top the charts for the rest of the month of June. It was the 63rd best-selling video game of 2000 in Japan, with 185,616 copies. The game scored 31 out of 40 in the Japanese gaming magazine, with the four reviewers highly praising the graphics but feeling that the controls, while not bad, could have been better implemented.